Organised by Dîlan Canan Çakir (Freie Universität Berlin/EXC 2020), Research Area 5: "Building Digital Communities", Anna Kinder (Deutsches Literaturarchiv Marbach, Forschungsverbund Marbach Weimar Wolfenbüttel) and Andreas Rauscher (Albert-Ludwigs-Universität Freiburg, Hochschule Kaiserslautern Virtual Design, AG Games).
The selection of computer games varies not only with regard to the profile of the institution, but also in relation to format, accompanying material, and in particular the consoles which are used. For pragmatic reasons, collecting institutions establish specific criteria for the cultural objects to be collected. How can these criteria be defined for a collection of games in order to achieve a documentation of game history that is as broad, varied, and diverse as possible? Is it possible to transfer the debates about the canon found in literary and film studies, as well as related practices such as retrospectives in cultural centers and film museums, to games? Which are the milestones of game culture? What approaches lend themselves to games, and how are they different from other media and archival practices? What, beyond the code or game board, should be archived in game collections? What is of interest in terms of game mechanics, technology, and narrative? What are the dependency relations between software and hardware? Can the history of games be written in national terms? What does a pluralistic game history or a game history from below look like? These questions will be discussed in the five sections of this workshop.
Programme
9:30 | Introduction: Dîlan Canan Çakir, Anna Kinder, Andreas Rauscher
10:00 | Focus 1: Game Collection Criteria, Chair: Andreas RauscherJames Newman: Remembering and Forgetting: Reflections on Doing Game History
Stefanie D. Kuschill & Peter Podrez: The German Games Archive – The Analog Game Collection, Its Criteria and Potential for Intermedial Research
Rudolf Inderst & Daniel Martin Feige: Computer Games. 50 Central Titles. A Workshop Report in Theory and Practice.
11:20 | Focus 2: Accessibility, Chair: Melanie FritschTimo Rouget: Beyond Books: An Educational Canon of Video Games for Schools
Markus Spöhrer: Disability and Video Game History: Ken Yankelevitz's Accessible Controllers
13:30 | Focus 3: Milestones in the History of Games, Chair: Dîlan Canan ÇakirAstrid Ensslin: Canonizing the Uncanonizable: Insights from Digital-born Literature
Mirek Stolee: A Cross-Media Escape Game Canon: Historiographical and Archival Considerations
Matthias Oborski: A Word Is Worth a Thousand Pictures. How Text Adventures Utilise the World’s Most Powerful Graphics Engine
15:00 | Focus 4: Games and Canones, Chair: Anna KinderBjörn Blankenheim: How to Not Write a Canon. On Other Means of Collecting Material.
Victoria Mummelthei: Ephemerality and Experience: Questioning the Imperative of Archiving and Canonizing Video Games
Mario Donick: Instead of a Canon: How to Include East German Games in a Collection of German Computer Games
16:20 | Focus 5: (Historical) Game Collections, Chair: Anke FingerBeat Suter: LINEL ? a Swiss Game Publisher
Joy DuBose: Milestones of History and Culture: "This War of Mine"
Susana Tosca: Game History, the Question of Genre
The event will be accessible via this Zoom-Link:
https://zoom.us/j/94826907279?pwd=SWdWY0VVdzU4KzhQUVJjZ3hCdGhWUT09
Time & Location
Feb 13, 2024 | 09:30 AM - 06:10 PM
The event will take place online.
Further Information
Call for Papers
Deadline for applications: 15 November, 2023
Contact: Dîlan Canan Çakir, dilan.cakir@fu-berlin.de
Registration: Birgit Wollgarten, forschung@dla-marbach.de